![]() ![]() Player-owned structures have fees set by their owners and based on your standings to the owners. Clone bays in NPC stations charge a moderate installation fee of 900,000 ISK. Normally, you must also be in an NPC station or player-owned structure with "clone bay" facilities. This skill has no prerequisites and its first level is very quickly trained, but it does cost 1 million ISK when seeded on NPC skillbook markets and is therefore not normally an immediate purchase for very new players.ĮVE University members can get full reimbursement for this skill, among many others, through the University Skillbook Program. To create or use jump clones, you need at least one level in the skill Infomorph Psychology. This new clone replaces the one which was lost in your pod, and your jump clones are untouched. If your pod is destroyed, you wake up in a fresh clone at your previously-designated Home Station. (This makes logical sense if you think about implants and drug effects as things applied to a particular physical brain.) The old body turns into a new jump clone, and they can jump back into it later. However, they cannot take any items with them, and both implants and the effects of drugs other than cerebral accelerators remain with the old body. When a character "clone jumps" from one body to another, they take their skill points, standings, corporation membership, and cerebral accelerator effects with them. You can only have one active "body", but by using clones, you can move between two bodies in two different places, regardless of the distance between them, or you can swap between bodies within one station or player-owned structure. ![]() An animated guide to how jump clones work. ![]()
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